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Iphone Game Programming

February 12th, 2012 admin

iphone game programming


Apps 2 Riches - A Complete 4 Week Video Crash Course on Developing iPhone Apps with No Programming Experience + 2 Free Game Templates.


Apps 2 Riches – A Complete 4 Week Video Crash Course on Developing iPhone Apps with No Programming Experience + 2 Free Game Templates.


$129.00


The App Store Gold Rush has proven to be one of the hottest money makers in recent history where millionaires are created overnight. This has led many beginners to try and enter this business. However most don t know where to begin. While books may be great for certain subjects, app development is not one of them. The Apps 2 Riches course is presented entirely in video so you can easily follow…

Boss BV9560B 7-Inch DVD/MP3/CD Widescreen Bluetooth Receiver with USB and SD Card


Boss BV9560B 7-Inch DVD/MP3/CD Widescreen Bluetooth Receiver with USB and SD Card


$528.00


Boss BV9560B 7? Double-DIN Touch Screen Widescreen Monitor/Receiver with Bluetooth®…

SIRIUS SCC1 Connect Universal Tuner


SIRIUS SCC1 Connect Universal Tuner


$49.99


This SiriusConnect Vehicle Tuner is a compact component that can integrate with any Sirius-Ready, Sat-Ready headunit, select OEM headunits, and other compatible controllers when combined with specialty SiriusConnect interface bus translators. Connect and control SIRIUS directly through your Sirius-Ready headunit Compact size allows for hidden installation Interface cable combines power, audio and …

JVC KW-XR810 4 x 50 Watts Dual USB/CD Receiver


JVC KW-XR810 4 x 50 Watts Dual USB/CD Receiver


$299.95


Double-DIN Bluetooth(R) Wireless Technology Dual USB/CD Receiver with Front AUX Input, USB 2.0 for iPod/iPhone, External mode for iPhone/iPod Touch, Seperated Variable Color Display, and Bluetooth/Satellite/HD Radio add-on capability MOS-FET 50W x 4 (20W RMS x 4) TI/Burr-Brown 24-bit DAC 3-Band Parametric iEQ Bluetooth(R) Wireless Technology*1 (USB Bluetooth(R) adapter included) (Phone Book Access…

Building iPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective-C or Cocoa


Building iPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective-C or Cocoa


$14.00


What people are saying about Building iPhone Apps w/ HTML, CSS, and JavaScript”The future of mobile development is clearly web technologies like CSS, HTML and JavaScript. Jonathan Stark shows you how to leverage your existing web development skills to build native iPhone applications using these technologies.” –John Allsopp, author and founder of Web Directions”Jonathan’s book is the most compreh…

A Theory of Fun for Game Design


A Theory of Fun for Game Design


$13.85


A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book’s unique approach of providing a highly visual stor…

OpenGL ES 2.0 Programming Guide


OpenGL ES 2.0 Programming Guide


$47.99


This is the eBook version of the printed book.OpenGL ES 2.0 is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices—including cell phones, PDAs, consoles, appliances, and vehicles. However, OpenGL ES d…

Apple TV MD199LL/A [NEWEST VERSION]


Apple TV MD199LL/A [NEWEST VERSION]


$99.00


The Apple MD199LL 1080p High Definition TV gives you the best entertainment right on your widescreen TV. Choose from thousands of current and classic movies and TV shows on iTunes–many in amazing 1080p HD. Watch live sports in HD. Access content from Netflix, YouTube, Vimeo and more. And with AirPlay, you can play video, show off photos and enjoy music from your iPhone, iPad, or iPod touch on you…



 3D for iPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software


3D for iPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software


$39.99


Create dynamic 3D content for the iPhoneTake your design skills for the iPhone and iPod touch to new levels. Whether you’re an iPhone application developer or a creative artist, this innovative guide shows you how to combine the best of both worlds using Blender, the SIO2 game engine, and the iPhone SDK. You’ll create 3D animated characters, game environments, and physical collisions in a series of self-contained tutorials that you can move through at your own pace.Examine Blender’s WYSIWYG approach; find helpful information on Xcode and other iPhone SDK programming tools; learn physics simulation; and acquire the skills you need to create compelling, interactive, 3D apps and games.Explore 3D development for the iPhone and how to use the iPhone SDKMake your Blender designs interactive using the SIO2 game engineDiscover how to light moving objects realisticallyModel ground and sky with SIO2 and immerse your players in a 3D worldMaster billboarding, a practical way to use 2D images in 3D environmentsCreate invisible, low-poly collision maps to guide or control your character’s movementAccess Bullet, Blender’s physics simulation library, for advanced functionalityAnimate characters in Blender—and add buttons, icons, and more with widgetsFind complete code for all templates used in the bookCreate multi-touch interactive apps with 3D objects, textures, and real-time lightingRig and animate 3D characters for your iPhone appsProduce rich, immersive 3D environments with realistic physics for users to navigate

 3D for iPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software


3D for iPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software


$39.99


Create dynamic 3D content for the iPhoneTake your design skills for the iPhone and iPod touch to new levels. Whether you’re an iPhone application developer or a creative artist, this innovative guide shows you how to combine the best of both worlds using Blender, the SIO2 game engine, and the iPhone SDK. You’ll create 3D animated characters, game environments, and physical collisions in a series of self-contained tutorials that you can move through at your own pace.Examine Blender’s WYSIWYG approach; find helpful information on Xcode and other iPhone SDK programming tools; learn physics simulation; and acquire the skills you need to create compelling, interactive, 3D apps and games.Explore 3D development for the iPhone and how to use the iPhone SDKMake your Blender designs interactive using the SIO2 game engineDiscover how to light moving objects realisticallyModel ground and sky with SIO2 and immerse your players in a 3D worldMaster billboarding, a practical way to use 2D images in 3D environmentsCreate invisible, low-poly collision maps to guide or control your character’s movementAccess Bullet, Blender’s physics simulation library, for advanced functionalityAnimate characters in Blender—and add buttons, icons, and more with widgetsFind complete code for all templates used in the bookCreate multi-touch interactive apps with 3D objects, textures, and real-time lightingRig and animate 3D characters for your iPhone appsProduce rich, immersive 3D environments with realistic physics for users to navigate

 Flemish Artists


Flemish Artists


$30.52


Purchase includes free access to book updates online and a free trial membership in the publisher’s book club where you can select from more than a million books without charge. Excerpt: Tale of Tales BVBA is a Belgian developer of art games and screensavers founded in 2002 by Auriea Harvey (concept art, 3D modeling and texture mapping) and Michaël Samyn (interaction, effects and game programming), who had been working together in the creation of Web sites and electronic art as Entropy8Zuper! since 1999. They live very close to the Cathedral of Saint Bavo, which they consider one of their greatest influences. The studio is named after Giambattista Basile’s book The Tale of Tales (Lo Cunto de li cunti), with their main series being retellings of fairy tales in the form of adventure games, each subtitled “a Tale of Tales” and linked together by a common character referred to as the Deaf-Mute Girl in a Pretty White Dress in the 8 Web site and as the Girl in White in The Path’s user manual. It was hinted in an interview with ZillionMonkey that their next project, following The Path, will involve the character of Salome and be developed using the Unity authoring tool, which they had first trailed with The Graveyard as a side-project during development of The Path. February 2010 saw the release of Vanitas, described as “a memento mori for your digital hands,” their first work for the iPhone OS platform and their first with music by Zoë Keating. On March 1, 2010 it was announced that they were commencing the development of two large projects, alternating between the two of them for the next 18 months (i.e. until September 2011). … More: http://booksllc.net/?id=22163557

 GPU Pro: Advanced Rendering Techniques


GPU Pro: Advanced Rendering Techniques


$57.14


This new book series covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch.Example programs and source code can be downloaded here.

 Gosu (Library)


Gosu (Library)


$39.99


High Quality Content by WIKIPEDIA articles! Gosu is an open source 2D game development library for the Ruby and C++ programming languages, available for Mac OS X, Windows and Linux. The C++ version is also available, without support, for iPhone and iPad. Gosu is known for its ease of use and performance, being one of the preferred libraries on game development timed competitions . It comes with extensive documentation. It is released under the MIT license, although it still uses the closed source FMOD library for sound output when running on Windows. On Linux, open source library SDL_mixer is used.

 Gpu Pro


Gpu Pro


$82.53


This new book series covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch.Example programs and source code can be downloaded here.

 Learn iPhone and iPad cocos2d Game Development


Learn iPhone and iPad cocos2d Game Development


$19.9


Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you’lllearn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others.The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity andhighlight common recurring cocos2d beginner questions.As you move along, you’ll learnabout possible stumbling blocks and how to navigate them successfully.As you move frombeginning to advanced, you’llencountergeneral game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading.It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary.What you’ll learn Familiarity with the core cocos2d game engine API and the Box2d physics engine Understanding of the process and best practices of game development, in the context of cocos2d and its related tools Enthusiasm and excitement to createyour own games paired with a realization thatyou areable to create games which can compete on the App Store Where to go from here: further information and alternative implementations Who this book is forThe book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and

 Learn iPhone and iPad cocos2d Game Development


Learn iPhone and iPad cocos2d Game Development


$31.99


Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you’lllearn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others.The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity andhighlight common recurring cocos2d beginner questions.As you move along, you’ll learnabout possible stumbling blocks and how to navigate them successfully.As you move frombeginning to advanced, you’llencountergeneral game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading.It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary.What you’ll learn Familiarity with the core cocos2d game engine API and the Box2d physics engine Understanding of the process and best practices of game development, in the context of cocos2d and its related tools Enthusiasm and excitement to createyour own games paired with a realization thatyou areable to create games which can compete on the App Store Where to go from here: further information and alternative implementations Who this book is forThe book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and

 Learning iOS Game Programming


Learning iOS Game Programming


$39.99


Providing an introduction to the world of writing games on the iPhone, iPod Touch, and iPad, this book takes a tutorial-based approach to iPhone game programming, taking readers through the process of building a classic 2D side-scrolling game.

 Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game


Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game


$39.99


Get Started Fast with iOS Game ProgrammingSince the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad “Gold Rush” is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and Learning iOS Game Programming is your perfect beginner’s guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone.In Learning iOS Game Programming, you’ll learn how to build a 2D tile map game, Sir Lamorak’s Quest: The Spell of Release (which is free in the App Store). You can download and play the game you’re going to build while you learn about the code and everything behind the scenes. Daley identifies the key characteristics of a successful iPhone game and introduces the technologies, terminology, and tools you will use. Then, he carefully guides you through the whole development process: from planning storylines and game play all the way through testing and tuning.Download the free version of Sir Lamorak’s Quest from the App Store today, while you learn how to build the game in this book.Coverage includes Planning high-level game design, components, and difficulty levels Using game loops to make sure the right events happen at the right time Rendering images, creating sprite sheets, and building basic animations Using tile maps to build large game worlds from small reusable images Creating fire, explosions, smoke, sparks, and other organic effects Delivering great sound via OpenAL and the iPhone’s media player Providing game control via iPhone’s touch and accelerometer features Crafting an effective, intuitive game interface

 Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game


Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game


$31.99


Get Started Fast with iOS Game ProgrammingSince the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad “Gold Rush” is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and Learning iOS Game Programming is your perfect beginner’s guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone.In Learning iOS Game Programming, you’ll learn how to build a 2D tile map game, Sir Lamorak’s Quest: The Spell of Release (which is free in the App Store). You can download and play the game you’re going to build while you learn about the code and everything behind the scenes. Daley identifies the key characteristics of a successful iPhone game and introduces the technologies, terminology, and tools you will use. Then, he carefully guides you through the whole development process: from planning storylines and game play all the way through testing and tuning.Download the free version of Sir Lamorak’s Quest from the App Store today, while you learn how to build the game in this book.Coverage includes Planning high-level game design, components, and difficulty levels Using game loops to make sure the right events happen at the right time Rendering images, creating sprite sheets, and building basic animations Using tile maps to build large game worlds from small reusable images Creating fire, explosions, smoke, sparks, and other organic effects Delivering great sound via OpenAL and the iPhone’s media player Providing game control via iPhone’s touch and accelerometer features Crafting an effective, intuitive game interface

 Objective-C Fundamentals


Objective-C Fundamentals


$16.92


SummaryObjective-C Fundamentals is a hands-on tutorial that leads you from your first line of Objective-C code through the process of building native apps for the iPhone using the latest version of the SDK. You’ll learn to avoid the most common pitfalls, while exploring the expressive Objective-C language through numerous example projects. About the TechnologyThe iPhone is a sophisticated device, and mastering the Objective C language is the key to unlocking its awesome potential as a mobile computing platform. Objective C’s concise, rich syntax and feature set, when matched with the iPhone SDK and the powerful Xcode environment, offers a developers from any background a smooth transition into mobile app development for the iPhone. About the BookObjective-C Fundamentals guides you gradually from your first line of Objective-C code through the process of building native apps for the iPhone. Starting with chapter one, you’ll dive into iPhone development by building a simple game that you can run immediately. You’ll use tools like Xcode 4 and the debugger that will help you become a more efficient programmer. By working through numerous easy-to-follow examples, you’ll learn practical techniques and patterns you can use to create solid and stable apps. And you’ll find out how to avoid the most common pitfalls.No iOS or mobile experience is required to benefit from this book but familiarity with programming in general is helpful. What’s InsideObjective-C from the ground up Developing with Xcode 4 Examples that work unmodified on iPhoneTable of Contents PART 1 GETTING STARTED WITH OBJECTIVE-C Building your first iOS application Data types, variables, and constants An introduction to objects Storing data in collections PART 2 BUILDING YOUR OWN OBJECTS Creating classes Extending classes

 iPhone & iPad Game Development for Dummies


iPhone & iPad Game Development for Dummies


$29.99


Build an actual game from start to finish; recognize what makes a good game for Apple”s mobile devices; use Objective-C, Cocoa, OpenGL ES 2.0, and other iOS programming tools; connect your app to Facebook, get it into the App Store, and market it –Cover.

 iPhone 3D Game Programming All In One


iPhone 3D Game Programming All In One


$19.79


This is a complete guide to iPhone and iPod Touch game development. Beginning with the basics and ending with a finished game published in the App store this book covers all the fundamentals. The combined strength of Unity and the iPhone development platform are used to full effect allowing even complete novices to create and publish an iPhone game.

 iPhone 3D Game Programming All In One


iPhone 3D Game Programming All In One


$39.99


This is a complete guide to iPhone and iPod Touch game development. Beginning with the basics and ending with a finished game published in the App store this book covers all the fundamentals. The combined strength of Unity and the iPhone development platform are used to full effect allowing even complete novices to create and publish an iPhone game.

 iPhone Game Development


iPhone Game Development


$49.99


Make and market the next hot-selling iPhone gameIf you’ve always wanted to create an iPhone game application and sell it, this book from two well-known iPhone app developers is for you. It covers all the bases, from how to sign up for the Apple Developer Program and use the iPhone SDK to what makes a game sellable, how to publish to the App Store, and ways to calculate return on investment. Find easy-to-follow tutorials and smart techniques that will soon have you creating games for fun and profit.Understand the basic technologies: Multi-Touch controls, accelerometer support, embedded SQLite, and much moreExamine different kinds of puzzles, novelty apps, and action gamesLearn advanced programming tricks that propel your games to a higher levelFind royalty-free code and great examples that you can use for your own projectsAdd sizzle with Facebook® integration, peer-to-peer connectivity, and networkingSee which games offer a higher return on investment and explore cost-effective ways to promote your gamesAccess the latest information on Apple developmentVisit www.wileydevreference.com for the latest on tools and techniques for Apple development, as well as specific code listings from this book.

 iPhone Game Development


iPhone Game Development


$27.99


What do you need to know to create a game for the iPhone? Even if you’ve already built some iPhone applications, developing games using iPhone’s gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more.Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone’s game programming support is weak.Learn how to develop iPhone games that provide engaging user experiencesBecome familiar with Objective-C and the Xcode suite of toolsLearn what it takes to adapt the iPhone interface to gamesCreate a robust, scalable framework for a game appUnderstand the requirements for implementing 2D and 3D graphicsLearn how to add music and audio effects, as well as menus and controlsGet instructions for publishing your game to the App Store

 iPhone Game Development


iPhone Game Development


$4.99


Make and market the next hot-selling iPhone gameIf you’ve always wanted to create an iPhone game application and sell it, this book from two well-known iPhone app developers is for you. It covers all the bases, from how to sign up for the Apple Developer Program and use the iPhone SDK to what makes a game sellable, how to publish to the App Store, and ways to calculate return on investment. Find easy-to-follow tutorials and smart techniques that will soon have you creating games for fun and profit.Understand the basic technologies: Multi-Touch controls, accelerometer support, embedded SQLite, and much moreExamine different kinds of puzzles, novelty apps, and action gamesLearn advanced programming tricks that propel your games to a higher levelFind royalty-free code and great examples that you can use for your own projectsAdd sizzle with Facebook® integration, peer-to-peer connectivity, and networkingSee which games offer a higher return on investment and explore cost-effective ways to promote your gamesAccess the latest information on Apple developmentVisit www.wileydevreference.com for the latest on tools and techniques for Apple development, as well as specific code listings from this book.

 iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide Series)


iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide Series)


$34.99


This book teaches game developers of all experience levels how to take advantage of the iPhone’s innovative and flexible development platform. “iPhone Game Development” will provide readers with knowledge to create games for Apple’s iPhone. Readers will find everything from game development basics and an introduction to iPhone programming to tips on using APIs to develop in-game physics and strategies for AppStore publication. This book includes lots of examples.

 iPhone User Interface Design Projects


iPhone User Interface Design Projects


$0.99


With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you’ll need more than a great idea and flawless code—an eye-catching and functional user interface design is essential. With this book, you’ll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone’s minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.Whatever type of iPhone project you have in mind—social networking app, game, or reference tool—you’ll benefit from the information presented in this book. More than just tips and pointers, you’ll learn from the authors’ hands-on experiences, including: Dave Barnard of App Cubby on how to use Apple’s user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on the creation of the digital

 iPhone and iPad Game Development For Dummies


iPhone and iPad Game Development For Dummies


$16.44


Start a fun hobby or a new career — create cool games for the hottest devices around!Got an idea for a fun iPad or iPhone game but don’t know what to do with it? Read this book and you will! You’ll see how to design games that play wonderfully on the small screen, what’s involved in becoming a registered developer, how to work with the SDK, key features of game architecture, how to market your games, and more. Get your game on!What makes a good game? — learn the fundamentals of good game designPut on your developer’s hat — become a registered Apple developer, learn how iOS games work, and understand the SDKThe stuff games are made of — build a native user interface, explore game architecture fundamentals, learn to animate objects in iOS, and grasp the basics of OpenGLKeep score and get social — set up a scoring system and learn to tie your game into social networks like FacebookTo market, to market — get your game into the App Store and boost marketability with such bonus features as gestures, shaking, external displays, and ad-supported revenueOpen the book and find:The latest and greatest on the iPad, iPhone 4, and iOS 4.0Elements of great game design and architectureWhy you need to be a registered Apple developerWhy scoring is criticalHow to debug your gamesWhat provisioning is and why you need to knowImportant social aspects of game designKey differences between games on the iPad and the iPhoneLearn to:Build an actual game from start to finishRecognize what makes a good game for Apple’s mobile devicesUse Objective-C, Cocoa, OpenGL ES 2.0, and other iOS programming toolsConnect your app to Facebook, get it into the App Store, and market it

 iPhone and iPad in Action, 2E


iPhone and iPad in Action, 2E


$39.99


iPhone and iPad In Action, compiled by mobile software developer and blogger Brandon Trebitowski, simplifies existing iPhone topics while also updating them to account for the 3.4 SDK framework including iPad coverage. Beyond covering the basics of iPhone development, this edition also explores exciting topics such as the accelerometer, peer-to-peer gaming, mapkit, push notifications, and in-app purchasing. The reader is provided with step-by-step instructions on how to integrate the APIs into new or existing applications.After completing this book, the reader will have all of the knowledge necessary to create fully functional iPhone applications ready for the App Store. There are many sample applications to work from including a chat client, video game, interactive map, and many others.Brandon Trebitowski is a software developer and author. In August of 2008, he started iCodeBlog.com to teach aspiring developers how to write software for the iPhone. After the blog was acquired by RightSprite in December of 2008, he began working full time for them developing mobile software.Christopher Allen hosts iphonewebdev.com, the largest iPhone web dev community, and is a founder and organizer of the iPhoneDevCamp conference. A longtime technologist, Chris was one of the authors of TLS, the next-generation SSL protocol. Shannon Appelcline is a widely published writer and technologist, who has written everything from game programming articles to comic books.

 iPhone for Programmers: An App-Driven Approach (Deitel Developer Series)


iPhone for Programmers: An App-Driven Approach (Deitel Developer Series)


$39.99


The professional programmer’s DEITEL® guide to iPhone app development using iPhone SDK 3.x, Xcode®, Objective-C® and Cocoa®More than 1.5 billion iPhone apps were downloaded from Apple’s App Store in just one year! This book gives you everything you’ll need to start developing great iPhone apps quickly and–once you’ve joined Apple’s fee-based iPhone Developer Program–to get them up and running on the App Store. The book uses an app-driven approach–each new technology is discussed in the context of 14 fully tested iPhone apps (7700 lines of code), complete with syntax shading, code walkthroughs and sample outputs. Apps you’ll develop include:WelcomeSpot-On GameRoute TrackerTip CalculatorCannon Game SlideshowFavorite Twitter® SearchesPainter Voice RecorderFlag Quiz GameAddress BookTwitter® Discount AirfaresBy Chapter 3 you’ll be building apps using Xcode®, Cocoa® and Interface Builder. You’ll learn object-oriented programming in Objective-C® and build apps using the latest iPhone 3.x technologies including the Game Kit, iPod library access and more.iPhone for Programmers include practical, example-rich coverage of:• iPhone SDK 3.x, XCode®, Interface Builder• Object-Oriented Programming in Objective-C® and Cocoa®• Collections, GUI, Event Handling• Controllers, Application Templates• UIView, Multi-Touch™• Core Audio, Core Animation, NSTimer• Tables, UINavigationController• Map Kit, Core Location, GPS, Compass• Photos, iPod Library Access• Serialization

 iPhone in Action: Introduction to Web and SDK Development


iPhone in Action: Introduction to Web and SDK Development


$39.99


iPhone in Action is a complete and authoritative introduction to programming for the iPhone, and the first book to cover the new and widely anticipated iPhone SDK. This book takes current web developers, shows them how to develop web pages specifically for the iPhone, and then bootstraps them up to SDK programming. It also shows programmers comfortable with structured languages how to program specifically with the SDK. This introductory book to iPhone development lets developers who are new to the iPhone technology dive right in and start creating applications.Christopher Allen hosts iphonewebdev.com, the largest iPhone web dev community, and is a founder and organizer of the iPhoneDevCamp conference. A longtime technologist, Chris was one of the authors of TLS, the next-generation SSL protocol. Shannon Appelcline is a widely published writer and technologist, who has written everything from game programming articles to comic books.
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